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		<title>SOCOM 4, PLAYED WITH PLAYSTATION MOVE: OUR THOUGHTS</title>
		<link>http://www.boxfox.info/2010/03/11/socom-4-played-with-playstation-move-our-thoughts.html</link>
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		<pubDate>Thu, 11 Mar 2010 17:10:00 +0000</pubDate>
		<dc:creator>peterscot</dc:creator>
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		<description><![CDATA[ We played with the PlayStation Move at the party last night, but at Sony's more intimate gathering at the W Hotel today it was easier to get a better picture of the peripheral. The main games on the floor were interesting, but the game we wanted to play? SOCOM 4 , with the PlayStation Move. This was the game that was aimed at hardcore gamers, and the guys from Zipper told us that they were able to get this build up in a matter of weeks; the tools Sony was providing its developers for Move support were intuitive. This was also the first time we were able to use the secondary, nunchuk-like controller to add analog movement to the Move. ]]></description>
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<p>We played with the PlayStation Move at the celebration final night, but at Sony&#8217;s some-more insinuate entertainment at the W Hotel currently it was simpler to get a improved design of the peripheral. The main games on the building were interesting, but the diversion we longed for to play? <em>SOCOM 4</em>, with the PlayStation Move.</p>
<p>This was the diversion which was directed at hardcore gamers, and the guys from Zipper told us which they were means to get this set up up in a make a difference of weeks; the collection Sony was on condition which the developers for Move await were intuitive. This was additionally the initial time we were means to make make make use of of of the secondary, nunchuk-like controller to supplement analog transformation to the Move. We were means to fool around the diversion for about twenty minutes. </p>
<p>Aiming the crosshairs with the Move worked well, and I didn&#8217;t feel any lag. While I was brand new to the game, the firefights and encounters were a explosion with the controller; there is something most some-more gratifying about aiming at the shade with a controller instead of relocating an analog stick. This is a controller that&#8217;s ready for some-more mainstream make make make use of of of in shooters, and the actuality which Sony already has a high-profile recover which uses the record so well is heartening.</p>
<p><P>The d-pad authorised you to give commands to your squad, and you can send dual groups of soldiers to opposite objectives. It roughly felt similar to a real-time plan game; you can set up a small array covery glow if you&#8217;re means to think which far forward in the combat. &#8220;We&#8217;re seeking at gestures,&#8221; we&#8217;re told when ask about things similar to throwing grenades and the like. &#8220;[The Move] leads a lot of accessibility to a hardcore diversion similar to this.&#8221;</p>
<p>The group at Zipper outlayed 3 months with the controller, and the work has paid off. Will we make make make use of of of the Move when we&#8217;re personification online and caring about the score? Maybe not. But it adds an additional covering of fun to the gameplay of a pretension which already looks mature. It took a small bit of articulate to get at the back of the velvet wire to fool around this demo, but it was value it. We&#8217;re starting to see the promise.</p>
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<p>Here is the strange post:<br />
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		<title>THIS MOTORIZED VIDEO GAME OUTRUNS ALL COMPREHENSION [ODDITIES]</title>
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		<pubDate>Thu, 11 Mar 2010 17:00:00 +0000</pubDate>
		<dc:creator>peterscot</dc:creator>
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		<description><![CDATA[ So, this guy gutted an Outrun arcade cabinet, jammed it on a go-kart and, in the name of university research, assembled a contraption that drives 15 mph in the real world while displaying it as an 8-bit virtual one. More]]></description>
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<p>				So, this man gutted an <em>Outrun</em> colonnade cabinet, tangled it on a go-kart and, in the name of university research, fabricated a appliance which drives fifteen mph in the genuine universe whilst displaying it as an 8-bit practical one.				<a href="http://kotaku.com/5490551/this-motorized-video-game-outruns-all-comprehension" title="Click here to review some-more about This Motorized Video Game Outruns All Comprehension [Oddities]" target="_blank" rel="nofollow">More</p>

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		<title>OH GOOD, A POKEMON GAME IS SELLING WELL IN JAPAN [SALES GET]</title>
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		<pubDate>Thu, 11 Mar 2010 16:40:00 +0000</pubDate>
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		<description><![CDATA[ It's been almost four months since a Pokemon game was the bestselling game on Japan's software chart , but Nintendo's newest Pokemon Ranger title for the Nintendo DS ends that dark period for the franchise. Whew! More]]></description>
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<p>				It&#8217;s been roughly <em>four months</em> since<a href="http://kotaku.com/5413482/pokemon-sales-super-effective-against-zombies-in-japan" target="_blank" rel="nofollow"> a Pokemon diversion was the bestselling diversion on Japan&#8217;s program chart</a>, but Nintendo&#8217;s newest Pokemon Ranger pretension for the Nintendo DS ends which dim duration for the franchise. Whew!				<a href="http://kotaku.com/5491397/oh-good-a-pokemon-game-is-selling-well-in-japan" title="Click here to review some-more about Oh Good, A Pokemon Game Is Selling Well In Japan [Sales Get]" target="_blank" rel="nofollow">More</p>

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		<title>OR WILL I GO FROM RAGS TO RICHES? HANDS-ON WITH MAFIA 2</title>
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		<pubDate>Thu, 11 Mar 2010 16:25:00 +0000</pubDate>
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		<description><![CDATA[ With Mafia 2 , developer 2K Czech is leaving the optimism to Tony Bennett: this is not intended to be a rags to riches crime story. Don&#8217;t expect golden dreams to come true. This is the story of a man trying to keep his head above water, a man who returns to America after seeing the devastation of World War 2 Europe, and tries to make his way in an unforgiving city. When the game opens, Vito Scaletta has just been granted leave from the war to return home to his mother and sister after his father passes away. Settling a $2,000 ($2K) debt his father owed now falls squarely on Vito&#8217;s shoulders, and he&#8217;ll need to accept any job from every wiseguy and hoodlum he encounters to make ends meet. It&#8217;s a deeply personal narrative, and to hear Denby Grace, the senior producer from 2K Czech, describe his team&#8217;s game, it&#8217;s more Sopranos ]]></description>
			<content:encoded><![CDATA[<p><a href="http://arstechnica.com/gaming/news/2010/03/or-will-i-go-from-rags-to-riches-hands-on-with-mafia-ii.ars?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=rss" target="_blank" rel="nofollow"><br />
  <img vspace="4" hspace="4" border="0" align="right" src="http://static.arstechnica.com/assets/2010/03/gdc10maf2-thumb-230x130-12579-f.jpg" title="Or will I go from rags to riches? Hands on with Mafia 2" alt="gdc10maf2 thumb 230x130 12579 f Or will I go from rags to riches? Hands on with Mafia 2" /><br />
  </a><br />
        <!--body--></p>
<p>With <em>Mafia 2</em>, developer 2K Czech is withdrawal the confidence to Tony Bennett: this is not dictated to be a tatters to cache crime story. Don&#8217;t design golden dreams to come true. This is the story of a male perplexing to keep his head on top of water, a male who earnings to America after saying the extinction of World War 2 Europe, and tries to have his approach in an revengeful city.</p>
<p>When the diversion opens, Vito Scaletta has only been postulated leave from the fight to lapse home to his mom and sister after his father passes away. Settling a $2,000 ($2K) debt his father due right away falls precisely on Vito&#8217;s shoulders, and he&#8217;ll need to accept any pursuit from each wiseguy and smuggler he encounters to have ends meet. It&#8217;s a deeply personal narrative, and to listen to Denby Grace, the comparison writer from 2K Czech, report his team&#8217;s game, it&#8217;s some-more <em>Sopranos</em></p>

	Tags: <a href="http://www.boxfox.info/tag/game" title="game" rel="tag">game</a>, <a href="http://www.boxfox.info/tag/crosshairs" title="crosshairs" rel="tag">crosshairs</a>, <a href="http://www.boxfox.info/tag/czech" title="czech" rel="tag">czech</a>, <a href="http://www.boxfox.info/tag/post" title="post" rel="tag">post</a>, <a href="http://www.boxfox.info/tag/also-the-first" title="also-the-first" rel="tag">also-the-first</a>, <a href="http://www.boxfox.info/tag/europe" title="europe" rel="tag">europe</a>, <a href="http://www.boxfox.info/tag/father-passes" title="father-passes" rel="tag">father-passes</a>, <a href="http://www.boxfox.info/tag/america" title="america" rel="tag">america</a><br />

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	<li><a href="http://www.boxfox.info/2009/10/05/why-everyone-should-be-watching-the-pspgo-well-played.html" title="WHY EVERYONE SHOULD BE WATCHING THE PSPGO [WELL PLAYED] (October 5, 2009)">WHY EVERYONE SHOULD BE WATCHING THE PSPGO [WELL PLAYED]</a> (0)</li>
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	<li><a href="http://www.boxfox.info/2010/03/06/week-in-gaming-activision-goes-to-war-god-of-war-3.html" title="WEEK IN GAMING: ACTIVISION GOES TO WAR, GOD OF WAR 3 (March 6, 2010)">WEEK IN GAMING: ACTIVISION GOES TO WAR, GOD OF WAR 3</a> (0)</li>
	<li><a href="http://www.boxfox.info/2010/02/12/rufus-shinra-86-upcoming-game-preview-choas-legion.html" title="RUFUS SHINRA 86 UPCOMING GAME PREVIEW CHOAS LEGION (February 12, 2010)">RUFUS SHINRA 86 UPCOMING GAME PREVIEW CHOAS LEGION</a> (0)</li>
</ul>

]]></content:encoded>
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		<item>
		<title>DOWNHILL OFFICE CHAIR RACING GETS EXTREME MOTION [GDC]</title>
		<link>http://www.boxfox.info/2010/03/11/downhill-office-chair-racing-gets-extreme-motion-gdc.html</link>
		<comments>http://www.boxfox.info/2010/03/11/downhill-office-chair-racing-gets-extreme-motion-gdc.html#comments</comments>
		<pubDate>Thu, 11 Mar 2010 16:20:00 +0000</pubDate>
		<dc:creator>peterscot</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[a-go-kart-and]]></category>
		<category><![CDATA[chair-racing]]></category>
		<category><![CDATA[div-style]]></category>
		<category><![CDATA[downhill]]></category>
		<category><![CDATA[extreme]]></category>
		<category><![CDATA[original]]></category>
		<category><![CDATA[ps3]]></category>
		<category><![CDATA[slider]]></category>

		<guid isPermaLink="false">http://www.boxfox.info/2010/03/11/downhill-office-chair-racing-gets-extreme-motion-gdc.html</guid>
		<description><![CDATA[ We saw a peek of Slider yesterday when he trailer was released, but today I got a chance to zip down a paved street on an office chair with the help of the PS3 Move controller first-hand. More]]></description>
			<content:encoded><![CDATA[<p>
<div>
										<!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"><a title="Click here to review Downhill Office Chair Racing Gets Extreme Motion" href="http://kotaku.com/tag/gdc/" target="_blank" rel="nofollow"><span>#</span><span>gdc</span></a></div -->
<div><a title="Click here to review Downhill Office Chair Racing Gets Extreme Motion" href="http://kotaku.com/5491474/downhill-office-chair-racing-gets-extreme-motion" target="_blank" rel="nofollow"><br />
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: nothing plain solid;" height="120" width="160" title="Click here to review Downhill Office Chair Racing Gets Extreme Motion" alt="Click here to review Downhill Office Chair Racing Gets Extreme Motion" src="http://cache-04.gawkerassets.com/assets/images/9/2010/03/160x120_500x_slider3.jpg" /><br />
											</a></div>
</p></div>
<p>				We saw a look of Slider yesterday when he trailer was released, but currently I got a possibility to zip down a paved travel on an bureau chair with the assistance of the PS3 Move controller first-hand.				<a href="http://kotaku.com/5491474/downhill-office-chair-racing-gets-extreme-motion" title="Click here to review some-more about Downhill Office Chair Racing Gets Extreme Motion [Gdc]" target="_blank" rel="nofollow">More</p>

	Tags: <a href="http://www.boxfox.info/tag/extreme" title="extreme" rel="tag">extreme</a>, <a href="http://www.boxfox.info/tag/chair-racing" title="chair-racing" rel="tag">chair-racing</a>, <a href="http://www.boxfox.info/tag/slider" title="slider" rel="tag">slider</a>, <a href="http://www.boxfox.info/tag/ps3" title="ps3" rel="tag">ps3</a>, <a href="http://www.boxfox.info/tag/original" title="original" rel="tag">original</a>, <a href="http://www.boxfox.info/tag/div-style" title="div-style" rel="tag">div-style</a>, <a href="http://www.boxfox.info/tag/downhill" title="downhill" rel="tag">downhill</a>, <a href="http://www.boxfox.info/tag/a-go-kart-and" title="a-go-kart-and" rel="tag">a-go-kart-and</a><br />

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</ul>

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		<title>MIGHT &AMP; MAGIC: CLASH OF HEROES GOES HD FOR XBLA, PSN [GDC10]</title>
		<link>http://www.boxfox.info/2010/03/11/might-magic-clash-of-heroes-goes-hd-for-xbla-psn-gdc10.html</link>
		<comments>http://www.boxfox.info/2010/03/11/might-magic-clash-of-heroes-goes-hd-for-xbla-psn-gdc10.html#comments</comments>
		<pubDate>Thu, 11 Mar 2010 16:00:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[capy]]></category>
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		<category><![CDATA[station-network]]></category>
		<category><![CDATA[xbla]]></category>

		<guid isPermaLink="false">http://www.boxfox.info/2010/03/11/might-magic-clash-of-heroes-goes-hd-for-xbla-psn-gdc10.html</guid>
		<description><![CDATA[ Just as it did with its colorful puzzle game Critter Crunch, Capybara Games' Might &#038; Magic: Clash Of Heroes is getting the high-definition once-over, making the jump from Nintendo DS to PlayStation Network and Xbox Live Arcade later this year. More]]></description>
			<content:encoded><![CDATA[<p>
<div>
										<!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"><a title="Click here to review Might &#038; Magic: Clash Of Heroes Goes HD For XBLA, PSN" href="http://kotaku.com/tag/gdc10/" target="_blank" rel="nofollow"><span>#</span><span>gdc10</span></a></div -->
<div><a title="Click here to review Might &#038; Magic: Clash Of Heroes Goes HD For XBLA, PSN" href="http://kotaku.com/5490290/might--magic-clash-of-heroes-goes-hd-for-xbla-psn" target="_blank" rel="nofollow"><br />
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: nothing plain solid;" height="120" width="160" title="Click here to review Might &#038; Magic: Clash Of Heroes Goes HD For XBLA, PSN" alt="Click here to review Might &#038; Magic: Clash Of Heroes Goes HD For XBLA, PSN" src="http://cache-05.gawkerassets.com/assets/images/9/2010/03/160x120_clash_of_heroes_hd.jpg" /><br />
						<span></span>					</a></div>
</p></div>
<p>				Just as it did with the full of color nonplus diversion Critter Crunch, Capybara Games&#8217; Might &#038; Magic: Clash Of Heroes is removing the high-definition once-over, creation the burst from Nintendo DS to PlayStation Network and Xbox Live Arcade after this year.				<a href="http://kotaku.com/5490290/might--magic-clash-of-heroes-goes-hd-for-xbla-psn" title="Click here to review some-more about Might &#038; Magic: Clash Of Heroes Goes HD For XBLA, PSN [Gdc10]" target="_blank" rel="nofollow">More</p>

	Tags: <a href="http://www.boxfox.info/tag/magic" title="magic" rel="tag">magic</a>, <a href="http://www.boxfox.info/tag/slider" title="slider" rel="tag">slider</a>, <a href="http://www.boxfox.info/tag/extreme" title="extreme" rel="tag">extreme</a>, <a href="http://www.boxfox.info/tag/capy" title="capy" rel="tag">capy</a>, <a href="http://www.boxfox.info/tag/station-network" title="station-network" rel="tag">station-network</a>, <a href="http://www.boxfox.info/tag/puzzle-game" title="puzzle-game" rel="tag">puzzle-game</a>, <a href="http://www.boxfox.info/tag/downhill" title="downhill" rel="tag">downhill</a>, <a href="http://www.boxfox.info/tag/getting-the" title="getting-the" rel="tag">getting-the</a><br />

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</ul>

]]></content:encoded>
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		<item>
		<title>BIT.TRIP RUNNER: LIKE SUPER MARIO BROS, BUT MUSICAL AND MAYBE WEIRDER [GDC]</title>
		<link>http://www.boxfox.info/2010/03/11/bit-trip-runner-like-super-mario-bros-but-musical-and-maybe-weirder-gdc.html</link>
		<comments>http://www.boxfox.info/2010/03/11/bit-trip-runner-like-super-mario-bros-but-musical-and-maybe-weirder-gdc.html#comments</comments>
		<pubDate>Thu, 11 Mar 2010 15:40:37 +0000</pubDate>
		<dc:creator>peterscot</dc:creator>
				<category><![CDATA[General]]></category>
		<category><![CDATA[bit.trip runner]]></category>
		<category><![CDATA[first]]></category>
		<category><![CDATA[gaijin-games]]></category>
		<category><![CDATA[game]]></category>
		<category><![CDATA[gdc]]></category>
		<category><![CDATA[img-style]]></category>
		<category><![CDATA[keep-the-guy]]></category>
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		<category><![CDATA[musical]]></category>
		<category><![CDATA[patrick]]></category>
		<category><![CDATA[runner]]></category>
		<category><![CDATA[super-mario]]></category>
		<category><![CDATA[the-game]]></category>
		<category><![CDATA[the-music-]]></category>
		<category><![CDATA[wiiware]]></category>

		<guid isPermaLink="false">http://www.boxfox.info/2010/03/11/bit-trip-runner-like-super-mario-bros-but-musical-and-maybe-weirder-gdc.html</guid>
		<description><![CDATA[ Here is Bit.Trip Runner, the first sidescrolling game in the Bit.Trip series of downloadable games for the Wii. Two videos of the game played by G4's Patrick Klepek. Shot by me. Keep the guy running, synced to the music. More]]></description>
			<content:encoded><![CDATA[<p>
<div>
										<!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"><a title="Click here to review Bit.Trip Runner: Like Super Mario Bros, But Musical And Maybe Weirder" href="http://kotaku.com/tag/gdc/" target="_blank" rel="nofollow"><span>#</span><span>gdc</span></a></div -->
<div><a title="Click here to review Bit.Trip Runner: Like Super Mario Bros, But Musical And Maybe Weirder" href="http://kotaku.com/5491472/bittrip-runner-like-super-mario-bros-but-musical-and-maybe-weirder" target="_blank" rel="nofollow"><br />
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: nothing plain solid;" height="120" width="160" title="Click here to review Bit.Trip Runner: Like Super Mario Bros, But Musical And Maybe Weirder" alt="Click here to review Bit.Trip Runner: Like Super Mario Bros, But Musical And Maybe Weirder" src="http://cache-02.gawkerassets.com/assets/images/9/2010/03/160x120_a499dfb6181ae0c32c.jpg" /><br />
						<span></span>					</a></div>
</p></div>
<p>				<!-- videoId: a499dfb6181ae0c32c --><!-- /videoId: a499dfb6181ae0c32c --> Here is Bit.Trip Runner, the initial sidescrolling diversion in the Bit.Trip array of downloadable games for the Wii. Two videos of the diversion played by G4&#8217;s Patrick Klepek. Shot by me. Keep the man running, synced to the music.				<a href="http://kotaku.com/5491472/bittrip-runner-like-super-mario-bros-but-musical-and-maybe-weirder" title="Click here to review some-more about Bit.Trip Runner: Like Super Mario Bros, But Musical And Maybe Weirder [Gdc]" target="_blank" rel="nofollow">More</p>

	Tags: <a href="http://www.boxfox.info/tag/maybe-weirder" title="maybe-weirder" rel="tag">maybe-weirder</a>, <a href="http://www.boxfox.info/tag/musical" title="musical" rel="tag">musical</a>, <a href="http://www.boxfox.info/tag/game" title="game" rel="tag">game</a>, <a href="http://www.boxfox.info/tag/wiiware" title="wiiware" rel="tag">wiiware</a>, <a href="http://www.boxfox.info/tag/keep-the-guy" title="keep-the-guy" rel="tag">keep-the-guy</a>, <a href="http://www.boxfox.info/tag/runner" title="runner" rel="tag">runner</a>, <a href="http://www.boxfox.info/tag/first" title="first" rel="tag">first</a>, <a href="http://www.boxfox.info/tag/img-style" title="img-style" rel="tag">img-style</a><br />

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</ul>

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		<item>
		<title>JUST A HEAD&#8217;S UP: OUR SERVER NEEDS A KICK IN THE ASS. SHOULDN&#8217;T TAKE BUT AN HOUR.</title>
		<link>http://www.boxfox.info/2010/03/11/just-a-heads-up-our-server-needs-a-kick-in-the-ass-shouldnt-take-but-an-hour.html</link>
		<comments>http://www.boxfox.info/2010/03/11/just-a-heads-up-our-server-needs-a-kick-in-the-ass-shouldnt-take-but-an-hour.html#comments</comments>
		<pubDate>Thu, 11 Mar 2010 15:27:12 +0000</pubDate>
		<dc:creator>peterscot</dc:creator>
				<category><![CDATA[General]]></category>
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		<category><![CDATA[not navel-gazing, swear]]></category>
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		<guid isPermaLink="false">http://www.boxfox.info/2010/03/11/just-a-heads-up-our-server-needs-a-kick-in-the-ass-shouldnt-take-but-an-hour.html</guid>
		<description><![CDATA[ ​ Just so there's no confusion, beginning at 7 tonight you won't be able to post comments to Unfair Park. Our crack IT staff informs me this outage will last no longer than 30 minutes -- but they said Tuesday night's maintenance outage would last no more than an hour or two, and it went till the wee small hours of Wednesday morning and didn't do much to correct our server issues keeping us from posting items at present. (This item here is but a brief break in the inaction, trust me.) So, fingers crossed. When service is restored, I'll delete this item and pretend the whole thing never happened. At least, till it happens again tomorrow. And if this is the last thing I ever post to Unfair Park, I love you all]]></description>
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<td><a href="http://blogs.dallasobserver.com/unfairpark/old-computer-image.jpg" target="_blank" rel="nofollow"><img alt="old-computer-image.jpg" src="http://blogs.dallasobserver.com/unfairpark/assets_c/2010/03/old-computer-image-thumb-175x136.jpg" width="175" height="136" title="Just a Heads Up: Our Server Needs a Kick in the Ass. Shouldnt Take But an Hour." /></a></td>
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<p>​</span>Just so there&#8217;s no confusion, commencement at 7 tonight you won&#8217;t be means to post comments to Unfair Park. Our crack IT staff informs me this outage will final no longer than thirty mins &#8212; but they pronounced Tuesday night&#8217;s upkeep outage would final no some-more than an hour or two, and it went compartment the diminutive small hours of Wednesday sunrise and didn&#8217;t do many to scold the server issues gripping us from posting equipment at present. (This object here is but a short mangle in the inaction, certitude me.) So, fingers crossed.</p>
<p>When use is restored, I&#8217;ll undo this object and fake the total thing never happened. At least, compartment it happens again tomorrow. And if this is the final thing I ever post to Unfair Park, I love you all. Yes, even <i>you</i>.</p>
<p>Oh, and so I&#8217;m not <i>completely </i>useless, <a href="http://deadspin.com/5490918/texas-rangers-reminding-them-of-steak" target="_blank" rel="nofollow">here&#8217;s Will Leitch&#8217;s Texas Rangers preview posted currently to Deadspin</a>. Actually, it&#8217;s a Texas Rangers pitching physical education instructor Mike Maddux what-do-he-do:<br />
<blockquote>Rangers ubiquitous physical education instructor Jon Daniels, who has incited the authorization around prior to his 33rd birthday, says Maddux is &#8220;the many rebuilt and the most appropriate communicator,&#8221; which sounds similar to corporate verbalise to me: I half design Daniels to honour Maddux on his capability to think outward the box and not <a href="http://www.thinkgeek.com/books/humor/8e6c/images/2070/" target="_blank" rel="nofollow">jump to conclusions</a>. But may be that&#8217;s it: Maybe the pursuit of pitching physical education instructor is such a fungible, fickle one which someone who shows up and treats it similar to an tangible job, with charts and graphs and tendencies and frightful Excel documents, unequivocally can have a difference. Maddux appears to <a href="http://www.dallasnews.com/sharedcontent/dws/spt/baseball/rangers/stories/111508dnsporanglede.323fb38.html" target="_blank" rel="nofollow">have longed for to be a pitching physical education instructor given early in his career</a>, and his strength appears to be &#8220;understanding the art of pitching.&#8221; This seems similar to a inference to the What Makes A Good <a href="http://www.boxfox.info/tag/manager" class="st_tag internal_tag" rel="tag" title="Posts tagged with manager">Manager</a> formula: Being a poor player who outlayed a lot of time on the bench. Those who can&#8217;t do, teach.</p></blockquote>
<p>Original post: <br />
<a target="_blank" href="http://blogs.dallasobserver.com/unfairpark/2010/03/just_a_heads_up_our_server_nee.php" title="Just a Head's Up: Our Server Needs a Kick in the Ass. Shouldn't Take But an Hour." rel="nofollow">Just a Head&#8217;s Up: Our Server Needs a Kick in the Ass. Shouldn&#8217;t Take But an Hour.</a></p>

	Tags: <a href="http://www.boxfox.info/tag/unfair-park" title="unfair-park" rel="tag">unfair-park</a>, <a href="http://www.boxfox.info/tag/preview-posted" title="preview-posted" rel="tag">preview-posted</a>, <a href="http://www.boxfox.info/tag/franchise" title="franchise" rel="tag">franchise</a>, <a href="http://www.boxfox.info/tag/a-brief-break" title="a-brief-break" rel="tag">a-brief-break</a>, <a href="http://www.boxfox.info/tag/strength" title="strength" rel="tag">strength</a>, <a href="http://www.boxfox.info/tag/manager" title="manager" rel="tag">manager</a>, <a href="http://www.boxfox.info/tag/item" title="item" rel="tag">item</a>, <a href="http://www.boxfox.info/tag/maddux-on-his" title="maddux-on-his" rel="tag">maddux-on-his</a><br />

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		<title>WHY ONE OF NINTENDO&#8217;S SMASH HITS MAY NEVER LEAVE JAPAN [GDC]</title>
		<link>http://www.boxfox.info/2010/03/11/why-one-of-nintendos-smash-hits-may-never-leave-japan-gdc.html</link>
		<comments>http://www.boxfox.info/2010/03/11/why-one-of-nintendos-smash-hits-may-never-leave-japan-gdc.html#comments</comments>
		<pubDate>Thu, 11 Mar 2010 15:20:00 +0000</pubDate>
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		<description><![CDATA[ Yoshio Sakamoto is visiting San Francisco's Game Developers Conference to talk up the latest, he says greatest, take on Metroid. But that's not the game he's carrying around with him to show off at dinner. More]]></description>
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										<!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"><a title="Click here to review Why One Of Nintendo's Smash Hits May Never Leave Japan" href="http://kotaku.com/tag/gdc/" target="_blank" rel="nofollow"><span>#</span><span>gdc</span></a></div -->
<div><a title="Click here to review Why One Of Nintendo's Smash Hits May Never Leave Japan" href="http://kotaku.com/5491423/why-one-of-nintendos-smash-hits-may-never-leave-japan" target="_blank" rel="nofollow"><br />
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<p>				 Yoshio Sakamoto is on vacation San Francisco&#8217;s Game Developers Conference to speak up the latest, he says greatest, take on Metroid. But that&#8217;s not the diversion he&#8217;s carrying around with him to show off at dinner.				<a href="http://kotaku.com/5491423/why-one-of-nintendos-smash-hits-may-never-leave-japan" title="Click here to review some-more about Why One Of Nintendo's Smash Hits May Never Leave Japan [Gdc]" target="_blank" rel="nofollow">More</p>

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		<title>BIOSHOCK 2 IS ENTITLED TO FEBRUARY&#8217;S TOP SPOT FOR U.S. SALES [NPD GROUP]</title>
		<link>http://www.boxfox.info/2010/03/11/bioshock-2-is-entitled-to-februarys-top-spot-for-u-s-sales-npd-group.html</link>
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		<pubDate>Thu, 11 Mar 2010 15:00:00 +0000</pubDate>
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		<description><![CDATA[ BioShock 2 ended New Super Mario Bros. Wii 's two-month hold atop the U.S. console sales charts, edging the Nintendo platformer by 7,000 units to take February's top honors. More]]></description>
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										<!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"><a title="Click here to review BioShock 2 is Entitled to February's Top Spot for U.S. Sales" href="http://kotaku.com/tag/npdgroup/" target="_blank" rel="nofollow"><span>#</span><span>npdgroup</span></a></div -->
<div><a title="Click here to review BioShock 2 is Entitled to February's Top Spot for U.S. Sales" href="http://kotaku.com/5491488/bioshock-2-is-entitled-to-februarys-top-spot-for-us-sales" target="_blank" rel="nofollow"><br />
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<p>				<em>BioShock 2</em> finished <em>New Super Mario Bros. Wii</em>&#8217;s two-month reason atop the U.S. console sales charts, circumference the Nintendo platformer by 7,000 units to take February&#8217;s tip honors.				<a href="http://kotaku.com/5491488/bioshock-2-is-entitled-to-februarys-top-spot-for-us-sales" title="Click here to review some-more about BioShock 2 is Entitled to February's Top Spot for U.S. Sales [Npd Group]" target="_blank" rel="nofollow">More</p>

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		<title>XBOX 360 NOTCHES RARE TRIUMPH OVER WII IN FEBRUARY [NPD GROUP]</title>
		<link>http://www.boxfox.info/2010/03/11/xbox-360-notches-rare-triumph-over-wii-in-february-npd-group.html</link>
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		<pubDate>Thu, 11 Mar 2010 14:40:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[ The Xbox 360 clocked in with a rare victory over the Wii among console sales in the United States for February, according to figures released today by the NPD Group. More]]></description>
			<content:encoded><![CDATA[<p>
<div>
										<!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"><a title="Click here to review Xbox 360 Notches Rare Triumph Over Wii in February" href="http://kotaku.com/tag/npdgroup/" target="_blank" rel="nofollow"><span>#</span><span>npdgroup</span></a></div -->
<div><a title="Click here to review Xbox 360 Notches Rare Triumph Over Wii in February" href="http://kotaku.com/5491451/xbox-360-notches-rare-triumph-over-wii-in-february" target="_blank" rel="nofollow"><br />
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: nothing plain solid;" height="120" width="160" title="Click here to review Xbox 360 Notches Rare Triumph Over Wii in February" alt="Click here to review Xbox 360 Notches Rare Triumph Over Wii in February" src="http://cache-05.gawkerassets.com/assets/images/9/2010/03/160x120_custom_1268351133391_xbox360full_500x526.jpg" /><br />
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<p>				The Xbox 360 clocked in with a singular feat over the Wii between console sales in the United States for February, according to total expelled currently by the NPD Group.				<a href="http://kotaku.com/5491451/xbox-360-notches-rare-triumph-over-wii-in-february" title="Click here to review some-more about Xbox 360 Notches Rare Triumph Over Wii in Feb [Npd Group]" target="_blank" rel="nofollow">More</p>

	Tags: <a href="http://www.boxfox.info/tag/top" title="top" rel="tag">top</a>, <a href="http://www.boxfox.info/tag/united-states" title="united-states" rel="tag">united-states</a>, <a href="http://www.boxfox.info/tag/hardware" title="hardware" rel="tag">hardware</a>, <a href="http://www.boxfox.info/tag/among-console" title="among-console" rel="tag">among-console</a>, <a href="http://www.boxfox.info/tag/console-sales" title="console-sales" rel="tag">console-sales</a>, <a href="http://www.boxfox.info/tag/360-clocked" title="360-clocked" rel="tag">360-clocked</a>, <a href="http://www.boxfox.info/tag/img-style" title="img-style" rel="tag">img-style</a>, <a href="http://www.boxfox.info/tag/two-month-hold" title="two-month-hold" rel="tag">two-month-hold</a><br />

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		<title>OPENGL 4 SPEC ARRIVES WITH DIRECT3D 11 FEATURE PARITY</title>
		<link>http://www.boxfox.info/2010/03/11/opengl-4-spec-arrives-with-direct3d-11-feature-parity.html</link>
		<comments>http://www.boxfox.info/2010/03/11/opengl-4-spec-arrives-with-direct3d-11-feature-parity.html#comments</comments>
		<pubDate>Thu, 11 Mar 2010 14:38:00 +0000</pubDate>
		<dc:creator>peterscot</dc:creator>
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		<guid isPermaLink="false">http://www.boxfox.info/2010/03/11/opengl-4-spec-arrives-with-direct3d-11-feature-parity.html</guid>
		<description><![CDATA[ At GDC the Khronos Group announced not one but two new OpenGL specifications. The headline release, OpenGL 4, includes a raft of new features bringing OpenGL in line with Microsoft's Direct3D specification. OpenGL 3.3 was also released, providing as many of the new version 4 features as possible to older hardware. The Khronos Group, the consortium of hardware and software companies that governs OpenGL, OpenCL, and other related specifications, made no bones about its intentions for OpenGL 4: providing standardized support for Direct3D 11 features to OpenGL developers was the prime concern. Direct3D 11 integrated two key features into the graphics pipeline: hardware tessellation and compute shaders. ]]></description>
			<content:encoded><![CDATA[<p><a href="http://arstechnica.com/software/news/2010/03/opengl-4-spec-arrives-with-direct3d-11-feature-parity.ars?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=rss" target="_blank" rel="nofollow"><br />
  <img vspace="4" hspace="4" border="0" align="right" src="http://static.arstechnica.com/assets/2010/03/3d_hand_binary_ars-thumb-230x130-12585-f.jpg" title="OpenGL 4 spec arrives with Direct3D 11 feature parity" alt="3d hand binary ars thumb 230x130 12585 f OpenGL 4 spec arrives with Direct3D 11 feature parity" /><br />
  </a><br />
        <!--body--></p>
<p>At GDC the Khronos Group voiced not one but dual brand brand brand new OpenGL specifications. The title release, OpenGL 4, includes a raft of brand brand brand new facilities bringing OpenGL in line with Microsoft&#8217;s Direct3D specification. OpenGL 3.3 was additionally released, on condition which as most of the brand brand brand new chronicle 4 facilities as probable to comparison hardware.</p>
<p>The Khronos Group, the consortium of hardware and program companies which governs OpenGL, OpenCL, and alternative associated specifications, done no skeleton about the intentions for OpenGL 4: on condition which standardised await for Direct3D eleven facilities to OpenGL developers was the budding concern. Direct3D eleven integrated dual key facilities in to the graphics pipeline: hardware tessellation and discriminate shaders. The former allows the video label to harmonize polygons programmatically, enabling extremely smoother, some-more healthy seeking winding surfaces. The latter is a key partial in the growth of regulating the GPU for general-purpose mathematics (GPGPU)&#8212;not only for producing graphics, but for behaving assorted kinds of high-performance math.</p>
<p><a href="http://arstechnica.com/software/news/2010/03/opengl-4-spec-arrives-with-direct3d-11-feature-parity.ars?utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=rss" title="Click here to go on celebration of the mass this article" target="_blank" rel="nofollow"><img src="http://static.arstechnica.com/mt-static/plugins/ArsTheme/images/read-more.jpg" alt="Read the rest of this article..." title="OpenGL 4 spec arrives with Direct3D 11 feature parity" /></a></p>
<p><a href="http://arstechnica.com/software/news/2010/03/opengl-4-spec-arrives-with-direct3d-11-feature-parity.ars?comments=1&#038;utm_source=rss&#038;utm_medium=rss&#038;utm_campaign=rss#comments-bar" target="_blank" rel="nofollow">Read the comments on this post</a></p>
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<p><img src="http://feeds.feedburner.com/~r/arstechnica/everything/~4/RgQuWakAeJs" height="1" width="1" title="OpenGL 4 spec arrives with Direct3D 11 feature parity" alt=" OpenGL 4 spec arrives with Direct3D 11 feature parity" /></p>
<p>Read the strange post:<br />
<a target="_blank" href="http://feeds.arstechnica.com/~r/arstechnica/everything/~3/RgQuWakAeJs/opengl-4-spec-arrives-with-direct3d-11-feature-parity.ars" title="OpenGL 4 spec arrives with Direct3D eleven underline parity" rel="nofollow">OpenGL 4 spec arrives with Direct3D eleven underline parity</a></p>

	Tags: <a href="http://www.boxfox.info/tag/microsoft" title="microsoft" rel="tag">microsoft</a>, <a href="http://www.boxfox.info/tag/read-the-rest" title="read-the-rest" rel="tag">read-the-rest</a>, <a href="http://www.boxfox.info/tag/software" title="software" rel="tag">software</a>, <a href="http://www.boxfox.info/tag/its-intentions" title="its-intentions" rel="tag">its-intentions</a>, <a href="http://www.boxfox.info/tag/graphics" title="graphics" rel="tag">graphics</a>, <a href="http://www.boxfox.info/tag/khronos" title="khronos" rel="tag">khronos</a>, <a href="http://www.boxfox.info/tag/development" title="development" rel="tag">development</a>, <a href="http://www.boxfox.info/tag/related" title="related" rel="tag">related</a><br />

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		<title>FALLEN EARTH LANDS ON THE MAC [MAC]</title>
		<link>http://www.boxfox.info/2010/03/11/fallen-earth-lands-on-the-mac-mac.html</link>
		<comments>http://www.boxfox.info/2010/03/11/fallen-earth-lands-on-the-mac-mac.html#comments</comments>
		<pubDate>Thu, 11 Mar 2010 14:20:00 +0000</pubDate>
		<dc:creator>peterscot</dc:creator>
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		<description><![CDATA[ Somehow the Mac went from gaming afterthought to everyone's favorite platform in the span of a week. Now the MMO Fallen Earth is Mac compatible, beginning with today's Beta release of the game. More]]></description>
			<content:encoded><![CDATA[<p>
<div>
										<!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"><a title="Click here to review Fallen Earth Lands on the Mac" href="http://kotaku.com/tag/mac/" target="_blank" rel="nofollow"><span>#</span><span>mac</span></a></div -->
<div><a title="Click here to review Fallen Earth Lands on the Mac" href="http://kotaku.com/5490509/fallen-earth-lands-on-the-mac" target="_blank" rel="nofollow"><br />
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: nothing plain solid;" height="120" width="160" title="Click here to review Fallen Earth Lands on the Mac" alt="Click here to review Fallen Earth Lands on the Mac" src="http://cache-06.gawkerassets.com/assets/images/9/2010/03/160x120_custom_1268266946392_fallen-earth-review.jpg" /><br />
											</a></div>
</p></div>
<p>				Somehow the Mac went from gaming afterthought to everyone&#8217;s the one preferred height in the camber of a week. Now the MMO <em>Fallen Earth</em> is Mac compatible, commencement with today&#8217;s Beta recover of the game.				<a href="http://kotaku.com/5490509/fallen-earth-lands-on-the-mac" title="Click here to review some-more about Fallen Earth Lands on the Mac [Mac]" target="_blank" rel="nofollow">More</p>

	Tags: <a href="http://www.boxfox.info/tag/mmo" title="mmo" rel="tag">mmo</a>, <a href="http://www.boxfox.info/tag/fallen" title="fallen" rel="tag">fallen</a>, <a href="http://www.boxfox.info/tag/somehow" title="somehow" rel="tag">somehow</a>, <a href="http://www.boxfox.info/tag/lands-on-the" title="lands-on-the" rel="tag">lands-on-the</a>, <a href="http://www.boxfox.info/tag/div-style" title="div-style" rel="tag">div-style</a>, <a href="http://www.boxfox.info/tag/among-console" title="among-console" rel="tag">among-console</a>, <a href="http://www.boxfox.info/tag/mac" title="mac" rel="tag">mac</a>, <a href="http://www.boxfox.info/tag/the-latest" title="the-latest" rel="tag">the-latest</a><br />

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		<title>GEARS OF WAR CREATORS&#8217; NEW TECH SURE TO INSPIRE SEQUEL GUESSWORK [GDC]</title>
		<link>http://www.boxfox.info/2010/03/11/gears-of-war-creators-new-tech-sure-to-inspire-sequel-guesswork-gdc.html</link>
		<comments>http://www.boxfox.info/2010/03/11/gears-of-war-creators-new-tech-sure-to-inspire-sequel-guesswork-gdc.html#comments</comments>
		<pubDate>Thu, 11 Mar 2010 14:00:34 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[ What could be in a new Gears of War? Clues are always included in the major Game Developers Conference demonstrations of the Unreal Engine. More]]></description>
			<content:encoded><![CDATA[<p>
<div>
										<!--  div style="background-color: #B3B3B3; width: 160px; padding: 1px;"><a title="Click here to review Gears of War Creators' New Tech Sure To Inspire Sequel Guesswork" href="http://kotaku.com/tag/gdc/" target="_blank" rel="nofollow"><span>#</span><span>gdc</span></a></div -->
<div><a title="Click here to review Gears of War Creators' New Tech Sure To Inspire Sequel Guesswork" href="http://kotaku.com/5491401/gears-of-war-creators-new-tech-sure-to-inspire-sequel-guesswork" target="_blank" rel="nofollow"><br />
						<img style="border-color: #B3B3B3; border-width: 0 1px 1px; border-style: nothing plain solid;" height="120" width="160" title="Click here to review Gears of War Creators' New Tech Sure To Inspire Sequel Guesswork" alt="Click here to review Gears of War Creators' New Tech Sure To Inspire Sequel Guesswork" src="http://cache-07.gawkerassets.com/assets/images/9/2010/03/160x120_340x_gears_2_linked.jpg" /><br />
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</p></div>
<p>				What could be in a brand new Gears of War? Clues have been regularly enclosed in the vital Game Developers Conference  demonstrations of the Unreal Engine.				<a href="http://kotaku.com/5491401/gears-of-war-creators-new-tech-sure-to-inspire-sequel-guesswork" title="Click here to review some-more about Gears of War Creators' New Tech Sure To Inspire Sequel Guesswork [Gdc]" target="_blank" rel="nofollow">More</p>

	Tags: <a href="http://www.boxfox.info/tag/unreal-engine" title="unreal-engine" rel="tag">unreal-engine</a>, <a href="http://www.boxfox.info/tag/div-style" title="div-style" rel="tag">div-style</a>, <a href="http://www.boxfox.info/tag/read-more" title="read-more" rel="tag">read-more</a>, <a href="http://www.boxfox.info/tag/mmo" title="mmo" rel="tag">mmo</a>, <a href="http://www.boxfox.info/tag/xbox-360" title="xbox 360" rel="tag">xbox 360</a>, <a href="http://www.boxfox.info/tag/somehow" title="somehow" rel="tag">somehow</a>, <a href="http://www.boxfox.info/tag/none-solid" title="none-solid" rel="tag">none-solid</a>, <a href="http://www.boxfox.info/tag/beginning-with" title="beginning-with" rel="tag">beginning-with</a><br />

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		<title>NINTENDO WOULD &quot;HAPPILY&quot; MAKE KID ICARUS WII [GDC]</title>
		<link>http://www.boxfox.info/2010/03/11/nintendo-would-happily-make-kid-icarus-wii-gdc.html</link>
		<comments>http://www.boxfox.info/2010/03/11/nintendo-would-happily-make-kid-icarus-wii-gdc.html#comments</comments>
		<pubDate>Thu, 11 Mar 2010 13:40:00 +0000</pubDate>
		<dc:creator>admin</dc:creator>
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		<description><![CDATA[ Yoshio Sakamoto, one of the creators behind popular Nintendo platformer Kid Icarus, says Nintendo hasn't ruled out bringing a new title in the series to the Wii, they just haven't yet figured out how to. More]]></description>
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<p>				 Yoshio Sakamoto, one of the creators at the back of renouned Nintendo platformer Kid Icarus, says Nintendo hasn&#8217;t ruled out bringing a brand new pretension in the array to the Wii, they only haven&#8217;t nonetheless figured out how to.				<a href="http://kotaku.com/5491419/nintendo-would-happily-make-kid-icarus-wii" title="Click here to review some-more about Nintendo Would "Happily" Make Kid Icarus Wii [Gdc]" target="_blank" rel="nofollow">More</p>

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