Posts Tagged ‘narratives’
THE META-NARRATIVE THAT PULLS BACK THE CURTAIN FOR ALL GAMES [WEEKEND READER]
Was GLaDOS, the synthetic comprehension in 2007’s critically acclaimed Portal, in actuality a diversion designer? And if so, what does the attribute to the computer, and the abuse of the trust, contend about the alternative games we play?
Guido Pellegrini at Playtime Magazine raises which point, in in between many others, in examining not usually the meta-narrative of Portal, but additionally which of Metal Gear Solid 2: Sons of Liberty. Portal gets a deeper treatment, but both games counsel puncture the apparition of carry out diversion players feel they have. In the end, Pellegrini writes, we have been still following commands, receiving cues and completing tasks in sequence to in conclusion finish the game. Sons of Liberty in the way, and Portal to a many incomparable degree, have been utterly open about such manipulation.
